Drag Racing Explained

by: Dave Schultz (BK)

 

In a nutshell there three basic types of races:

 

  1. Match Racing is where two cars that are considered to be close to equals of each other leave at the same time, and the first one to the finish wins.

  2. Class Racing is where the cars are in a class that generally (but not always) covers a span of time, like a 1/2 second. For instance, in Nostalgia Super Stock A/NSS is 10.0-10.5 seconds, B/NSS is 10.5-11.0 seconds, C/NSS is 11.0-11.5 seconds, and so on. When practical, they try to compete cars of the same class against each other. Often there are not enough cars of the same class to do this, and so an A/NSS might race a B/NSS car. Since the A/NSS car is a 1/2 second faster, the B/NSS' light will turn green 1/2 second sooner so he receives a head start. The first to cross the finish will win.

  3. Bracket Racing is where cars will post their Elapsed Times (ET) on the car to the 1/100 of a second, and the slower car is given the difference as a head start. For instance, if one car says he'll do 11.25 seconds, and the other car says that he'll do 11.51 seconds -- then the 11.51 car will get a green light 26/100 of a second before the faster car. The first to cross the finish will win.

 

The above was the nutshell version, but winning is not quite that simple, as there are other factors that will be factored into a win.

 

  1. Reaction Time (RT) is a big factor in a race. It is basically added to your Elapsed Time (ET) to determine the win. So while a car that went 11.25 is faster than a car that went 11.50 -- if the reaction time of the faster car's driver was more than 1/4 second slower (their difference in the ET) than the car with the slower ET -- then the slower car will win because his driver's RT difference was better than the car's difference in ET. It use to be that a perfect ET on a regular tree was .500 second and on a Pro-Tree it was .400 second. That took into consideration the filaments in the bulb to get bright, the brain to foot, and tire to starting beam movement. Now that most tracks have gone to LED type of light bulbs (that light quicker than filaments bulbs), time is corrected by the computer to where perfect is .000. To achieve a perfect RT, the driver will start his racing during the last amber bulb -- before it goes green. More on that will be in a driver tip page.

  2. Breakout is when a car and driver go faster than his class or bracket. If their class or posted ET was 11.0 and they went 10.999 -- they broke out by 1/1000 of a second, and will have lost unless the other car broke out first. If both breakout -- the first to breakout loses.

  3. Red light is when the car's front tire crosses the start beam before the green light. The race is over as soon as someone red lights, and the win goes to the other driver. If both drivers red light, the race would have been over before the second driver red lighted, and so the second to have red lighted will still have won the race.

 

I hope this explains drag racing. It really doesn't matter what type of vehicle you have or how fast it is -- if it is safe, there is a class for you to race in. Diesel pickup trucks that take 20 seconds to cover a 1/4 mile can still race in the street class that virtually every track has.

 

If you aren't racing -- you don't know the fun you're missing. Go to your closest drag track's web site, or call them for the nights they race street cars. Give it a try. Elsewhere on this site you will find enough instructions on what to do and expect, that everyone will think you're a pro on your first pass.

 


 

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