I write this article, because I've had
opponents in the other lane improperly stage their cars to where they've
pre-staged and staged before I've had a chance to pre-stage, or they
pre-stage and stay there until someone from the track bangs on their
window to tell them to move up.
I'm far from perfect! I used the line-lok
improperly for a long time -- and had a Hell of a time trying to figure
out why my RTs were all over the map, when I thought I was leaving at
the same time. Fact is that we're not born with this knowledge -- and
the purpose of this article is to share some of the knowledge I had to
learn the hard way.
Most tracks have at least one night a
week for street cars to race. My 1/4 mile track charges $15 for car and
driver and $8 for each additional person.
Car: If you have a street car that
is safe, no matter how slow it is, you can race. Turn your AC off as
soon as you get to the pit entrance -- so the condensation can dry
before going to tech. Liquid on the track is a bad thing! Make sure you
you have enough gas with the proper octane needed for hard acceleration
to race and get to a gas station after the race -- but not too full. The
tracks sell racing fuel -- but most of it contains lead. It is possible
that just a few gallons will cause you to fail emissions testing months
later.
Driver: You need to have a valid
Driver's License. If you're under 18 but are licensed to drive in your
state, you will have to go with a parent. Ask at the gate for a minor
racing card and where to take it when completed. Some tracks have you
give it to the tech inspector and others have you take it to the tower.
Most tracks keep the card on file for the calendar year. Do not race if
you've drank a beer and/or smoked a joint on the way to the track. While
you may think it has relaxed you or made you "One with your vehicle" --
you are a danger to the rest of us. You need to wear a long sleeve
shirt, long pants and shoes. If you're faster than 14 seconds -- you
need an approved helmet and jacket.
Tech: Tires don't hook up very
well at the safe street tire pressure of 28-32 pounds. They like 11-15
pounds, while slicks like 8-11 pounds. Most tracks have an air station
where you can add air to your tires for the trip home after racing.
Verify it is operational before deflating your tires. It is always best
to bring a portable air tank to make sure you have air.
Take everything out of your car before
racing. Tool boxes, baby seats, and any other loose junk -- including
the spare tire and jack. You don't want anything bouncing around in the
car. You were given a tech card at the gate. Fill it out properly and
take it and your car to the tech inspection station. The inspector will
look your car over for safety. How new, how well maintained, and how
fast it appears will determine how much of a looking over they'll give
it. If he deems your car safe to race, he'll put your number on the
window and you are eligible to race when the announcer calls the class
you are racing in.
Announcer & Staging Lanes: The
loud speakers will keep you informed on when the Test & Tune people can
race and when the different classes can race. They'll usually have a
dozen staging lanes that you sit in and wait for your class -- so listen
for the lane you are to go to. Once there, you will be instructed by
track personnel when to move up. Again, you should not have turned on
your air conditioner since entering the pit gate. Check that your seat
belt is tight and have all of the windows rolled up. Keep the car as
cool as possible by not running it when you are stopped.
Keep your driver's door open when coming
through the staging lanes to keep yourself cool. Usually there is some
distance kept between the car doing the burnout and the car next in line
for the burnout. When it is time to move up for your burnout, a man will
point at you and then circle his arms.
Burnout: The purpose of a burnout
is to clean the crap off your tires, and to heat the rubber up to be a
little stickier. There are basically four types or tires. Street tires,
street slicks, small slicks, and big slicks. In the order I listed those
tires is the amount of weak to hard burnout you do.
STREET TIRES: You don't need much of a
burnout for street tires and street slicks. Most racers with cars using
those tires will drive around the water box and then back the rear tires
only into the water and roll out just enough to moisten the tires. Now
just past the water, lightly apply the brakes just enough (gives a
little hold on the front brakes -- but won't last long) to spin the rear
tires. Again you don't need to do too much more than clean the tires off
with street tires. Anything harder is a waste of tires and will hurt
your 60'. Ease off the gas and out of your burnout long before you come
up to the staging area. The keyword was EASE.
http://www.moparstyle.net/mpg/DaveandDoug.mpgis a video of my brother and I racing Grand Nationals with street
slicks, to give you an idea of what's happening with street cars.
SMALL SLICKS: If you have 10.5" wide or
smaller slicks, you will want a better burnout and you really should
have a line-lock to do it. A line-lock is a solenoid attached to front
brake line that holds the brake pressure only to the front brakes when
you take your foot off the pedal while holding the button. They cost
about $50. To properly do a burnout with these tires, drive through the
water. I like to blip the gas to spin them while going through -- but
others argue that throws water up the wheel wells that will drip down on
to the slicks when staging. Do what works for you.
As soon as you get out of the water box
shift to 2nd gear on a Mopar automatic, as 1st gear burnouts can cause a
transmission to explode. Pump the brake pedal three times and hold it
down hard, press and hold the line-lock, and release the brake pedal.
Give it the gas to spin the tires and then shift to third at about 5000
rpm. When the tires start to grab (you'll feel it), they're dry and hot
enough to race so release the line-lock and ease out of the gas. Easing
off the gas is easier on your car than just letting the sticky tires
slow your engine as quick as it will if you get out of the gas quick.
You want some smoke from your burnout -- but not so much as to kill all
of the mosquitoes within a mile's radius. Small slicks launch better if
you don't overcook them. This is a video of my 16-yeear-old son doing a
burnout with small slicks.
http://www.moparstyle.net/mpg/dallas720c.mpg
LARGE SLICKS: Same procedure as the small
slicks -- but it will take a little longer and throw more smoke. This is
a video of my 65 Coronet with 32" tall and 14" wide slicks doing a
burnout.
http://www.moparstyle.net/mpg/davecoronet1.mpg
After the burnout kick the car up into
neutral and give it a quick rev to clear out the carb and clean off the
plugs a little. Then shift it into first if a manual valve bodied
transmission or Drive if it is a full automatic. On a full automatic --
you will almost always do better letting the car shift instead of you
shifting.
Pre-Stage and Stage: Now here's
where you can look like a real rookie. Courtesy has both racers
pre-stage before either starts to stage. Basically there is a short
little box on the track 25' before the lights. It has three beams going
across your lane. The first is the Pre-Stage, the second is the Stage,
and the third is the Starting beam. You want to slowly roll up to break
the first beam with your front tire -- which will cause the two bug
light bulbs at the top to light up. Stop right there until the other
driver has done the same. IMPORTANT: You will have pre-staged
from your burnout aiming for the groove you see in your lane all of the
way up the track. The groove is the fastest part of the track. Aim for
it from the burnout as you want to pre-stage with the car straight -- so
that you will launch straight. Don't make you correction in the last
couple of feet or your rear tires will not be straight with the front of
the car. Now slowly roll forward until you just trip the second
set of bug bulbs. If you always creep to the staging beam and stop as
soon as the second bulbs flicker -- your RTs will be more consistent
since you will always be in the same spot. It really doesn't matter who
stages and pre-stages first. Some drivers like to play head games and
make you wait -- but that only works if you let it work. I have all the
time in the world for their games and it never rattles me.
Launch: As soon as both racers
have staged, a man will punch a button that starts the tree to count
down three amber light then a green. When foot-braking, have your left
foot on the brake and bring the car up to where it likes to launch
(start at 1,500 RPM and experiment up and down and compare your 60'
times) as soon as both of you have staged. If you have a trans-brake --
you will most likely also have a launch chip and so will floor the car
as soon as you see the first amber on the tree light, and let your chip
limit the rev..
As soon as the last amber (the one right
above the green) lights up -- GO!
Focus on your light if you and the
other driver leaves on different lights. Keep aiming for the groove
all of the way down the track and and shift at your RPM if you have a
manual valve bodied transmission. Keep on it until 10' after you've
crossed the finish line, and then brake for the exit that best suits
your brakes without braking too hard. If you are in the far lane from
the track exit -- make sure the other guy exits first, so you don't
cross in front of him. Roll down your window to let some fresh air in,
and stop at the time shack on the way back to your pit for your time
slip. Another article will discuss how to read that.
When you get to the pits cool your car
down. For street cars that means open the hood (we'll talk about cooling
the intake in a car tip). For cars with electric water pumps and fans --
turn the ignition off but let the fan and water pump run until the car
gets down to around 130 degrees. Charge your battery while this is going
on.